<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1354</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	11/16/99 5:56:51 PM Pacific Standard Time<BR>
From:	owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
Sender:	owner-traveller-digest@lists.imagiconline.com<BR>
Reply-to:	traveller@lists.imagiconline.com<BR>
To:	traveller-digest@lists.imagiconline.com<BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
Traveller-digest     Tuesday, November 16 1999     Volume 1999 : Number 1354<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Arts and Culture in and around 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: off to the Races<BR>
Re: Scriptwriting (was: Re: Cultures)<BR>
Re: That explains the =?iso-8859-1?Q?=91Don=92t?= throw Eggs at the PM  Act, =?iso-8859-1?Q?1915=92?= then ......<BR>
Re: Arts and Culture in and around 3I<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Scriptwriting (was: Re: Cultures)<BR>
Re: Arts and Culture in and around 3I<BR>
Re: Anti-violence groups in 3I<BR>
Re: Arts and Culture in and around 3I<BR>
Re: off to the Races<BR>
Re: Scriptwriting (was: Re: Cultures)<BR>
SEC : UNCLASSIFIED - Re: States in the Imperium<BR>
Re: Traveller pronounciation guide<BR>
=?iso-8859-1?Q?Re:_That_explains_the_=91Don=92t_throw_Eggs_?=  at =?iso-8859-1?Q?_the_PM_Act,_1915=92_then_......?=<BR>
Re: Traveller pronounciation guide<BR>
IRC Traveller Channel<BR>
Re: Traveller pronounciation guide<BR>
Re: Arts and Culture in and around 3I <BR>
Re: Scriptwriting (was: Re: Cultures)<BR>
Re: That vessel on the SMC cover<BR>
Re: Tourism in the Marches<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Mon, 15 Nov 1999 22:19:54 -0500<BR>
From: "Daniel Phelps" <phelpsd@gate.net><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
Was Writ:<BR>
<BR>
>Tourism, of the sort you are thinking of is a creation of the railroad,<BR>
>the steamship, and most especially the *airplane*.<BR>
><BR>
>You didn't get huge numbers of "average joe" tourists until<BR>
>transportation was cheap AND IT WAS POSSIBLE TO MAKE THE TRIP IN NO<BR>
>MORE THAN TWO WEEKS!<BR>
<BR>
<BR>
But you might get the inverse, travelling entertainment.  Picture it,<BR>
"Carnies from the Stars",  "Cosmic Gypsies",  playing backsector mudballs,<BR>
...mining worlds and ag planets.  Bringing culture and live entertainment to<BR>
the great beyond.   A well financed troop with a good ship might do a planet<BR>
in a month and move on with the shows booked months in advance through<BR>
booking agents and advance men/space roadies.   They might have a regular<BR>
circuit hitting the same system every year or so with new acts and<BR>
entertainments.    Its a great cover for PCs looking to hide out and/or<BR>
pickup information about a subsector.   While I cannot think of the titles<BR>
there is at least one series I have seen which uses this plot device.<BR>
Anyone used this as a hook?  It has the advantage of linearity always a good<BR>
thing if you are plotting "string of beads" campaign.<BR>
<BR>
Dan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:30:31 +0000<BR>
From: Martin Hardgrave <martin@deira.demon.co.uk><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
In message <3830223E.C0F187DB@student.liu.se>, Jens Rydholm<BR>
<jenry023@student.liu.se> writes<BR>
>Actually, the purpose is to show if the car is moving or not, which is<BR>
>only almost as bad.   :-)<BR>
<BR>
After 4 years in Denmark I returned to the UK and was nearly run over<BR>
crossing the road, as I assumed the car I saw with no headlights on<BR>
wasn't moving.<BR>
<BR>
ObTrav: how Aslan react abroad when people smile at them.<BR>
- -- <BR>
Martin Hardgrave<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 22:34:37 +0000<BR>
From: Martin Hardgrave <martin@deira.demon.co.uk><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
In message <991115.145328.7a9.rnr.w165w@krypton.rain.com>, Leonard<BR>
Erickson <shadow@krypton.rain.com> writes<BR>
><BR>
>Basicly, unless a train is crawling along, if it can *see* the problem,<BR>
>it's too late to stop. <BR>
<BR>
It would be nice for forms sake to actually apply the brakes.<BR>
- -- <BR>
Martin Hardgrave<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 23:48:49 +0100<BR>
From: Jens Rydholm <jenry023@student.liu.se><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
Martin Hardgrave wrote:<BR>
> After 4 years in Denmark I returned to the UK and was nearly run over<BR>
> crossing the road, as I assumed the car I saw with no headlights on<BR>
> wasn't moving.<BR>
<BR>
Yes, that's the idea of always having the lights switched on when the<BR>
car is moving.<BR>
<BR>
Well, not running you over, but making you see if the car will move :-)<BR>
<BR>
> ObTrav: how Aslan react abroad when people smile at them.<BR>
<BR>
If they haven't learned about human culture, they probably take it as a<BR>
threat. Quite possibly they declare a dual or some other unpleasantness.<BR>
<BR>
/Jens 'Spacejens' Rydholm<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 14:46:15 -0800 (PST)<BR>
From: Anthony Jackson <ajackson@molly.iii.com><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
Martin Hardgrave writes:<BR>
> In message <991115.145328.7a9.rnr.w165w@krypton.rain.com>, Leonard<BR>
> Erickson <shadow@krypton.rain.com> writes<BR>
> ><BR>
> >Basicly, unless a train is crawling along, if it can *see* the problem,<BR>
> >it's too late to stop. <BR>
> <BR>
> It would be nice for forms sake to actually apply the brakes.<BR>
<BR>
<BR>
Special effect of this in a movie: instead of the train slamming into whatever obstacle is a problem, there is a loud screeching sound and the train slams into whatever obstacle is a problem with essentially unmodified speed.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 15:45:08 -0700<BR>
From: Erwin Fritz <efritz@GLJA.com><BR>
Subject: Re: off to the Races<BR>
<BR>
Craig Berry wrote:<BR>
> <BR>
> Note that doing manual orbital calculations, especially near a body, is<BR>
> much harder if you are accelerating due to more than gravity -- that is,<BR>
> if your 'sail' is active/unfurled/deployed.  So to hit a narrow course<BR>
> window accurately, you might want to get on course for it and then go<BR>
> ballistic through it.  Conversely, though, continuing to get solar<BR>
> acceleration longer makes for a faster run, so going ballistic is a bad<BR>
> thing.  And there's our element of skill, neatly back into the picture.<BR>
> And tension, too, as the front-runners head toward a grav-assisted turn<BR>
> around a small moon and each waits to see if and when the others furl<BR>
> sails.  Add in the fact that solar wind comes in gusts and not always<BR>
> straight from the star and this is starting to look like an exciting sport<BR>
> again!<BR>
<BR>
Of course, the Darrians would have an unfair advantage. They'll just pull a<BR>
mini-Maghiz, make the star flare at the right moment and in the right time, and<BR>
their sailboats get a huge boost! So what if the crew dies of radiation<BR>
poisoning a month later ...<BR>
<BR>
:-)<BR>
- -- <BR>
Erwin Fritz<BR>
Gilbert Laustsen Jung Associates Ltd.<BR>
http://www.glja.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 17:47:52 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Scriptwriting (was: Re: Cultures)<BR>
<BR>
From: Wayne Ewart <wewart@home.com><BR>
<BR>
<BR>
>I beleave that ST:TMP was to be the new ST tv show. Thats why you have all<BR>
>of the long shots and character walk-ins. But well in pre-poduction Star<BR>
>Wars came out, made a ton of money (much more than a tv show could ever<BR>
>make). Paramount saw what SW was doing, and knowing with all the trekkies<BR>
>out there, it had a hit movie know matter how bad it was. So the pilot<BR>
>(ST:TMP) was turned into a movie and scripting for the next movie (ST:<BR>
TWoK)<BR>
>begain.<BR>
<BR>
<BR>
Sort of, but not exactly. There is no doubt that Star Trek: The Motion<BR>
Picture (or, as alternately known: Star Trek: The Motionless Picture, or<BR>
Star Trek: The Still[1]) was shot for the big screen. You're right that<BR>
there was a Star Trek television show that was in production around the time<BR>
that Star Wars came out, and you're right that the success of Star Wars<BR>
showed the producers that movie sci-fi was not moribund. However, the<BR>
television show was going to take a different tack than the movie, and<BR>
little of the production work was used. Despite any number of bad things<BR>
that can be said about the movie, the production values were high. In<BR>
addition, if I remember correctly, they weren't even sure that they were<BR>
going to go with the original crew for the television show.<BR>
<BR>
It is also apparent that ST:TMP had bombed completely and utterly by the<BR>
time that they began working on Star Trek II. In fact, if I remember<BR>
correctly, even the *possibility* of a Star Trek II was in jeopardy as a<BR>
result of the critical and popular failure of the first film. TWOK is a<BR>
complete reversal of ST:TMP. There was lots of merchandise riding on the<BR>
first film that flopped as well. As an example, it took the Star Trek<BR>
franchise a hell of a long time to build up the credibility to start getting<BR>
toy makers interested again.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 16:55:13 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: That explains the =?iso-8859-1?Q?=91Don=92t?= throw Eggs at the PM  Act, =?iso-8859-1?Q?1915=92?= then ......<BR>
<BR>
cjbrain wrote:<BR>
> <BR>
> From:   "David Healey"<BR>
> > That explains the 'Don't throw Eggs at the PM Act, 1915' then ......<BR>
<BR>
One question:  Are penguin eggs specifically addressed (one way or the<BR>
other) in the act?<BR>
<BR>
<g,d,r><BR>
<BR>
<<snip>><BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 17:52:22 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
From: Daniel Phelps <phelpsd@gate.net><BR>
<BR>
<BR>
>But you might get the inverse, travelling entertainment.  Picture it,<BR>
>"Carnies from the Stars",  "Cosmic Gypsies",  playing backsector mudballs,<BR>
>...mining worlds and ag planets.  Bringing culture and live entertainment<BR>
to<BR>
>the great beyond.<BR>
<BR>
I came to the same conclusion, I guess that great minds think alike. ;)<BR>
<BR>
>A well financed troop with a good ship might do a planet<BR>
<BR>
<BR>
Wouldn't that be "troupe"? As in "Starship Troupers". ;)<BR>
<BR>
Actually, Johnny Rico as Hamlet is a pretty entertaining thought.<BR>
<BR>
One wonders what the punishment would be for forgetting a line in *that*<BR>
universe! ;)<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 18:56:06 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
At 09:15 PM 11/15/99 -0700, you wrote:<BR>
          [snip]<BR>
>A way to use this in a game: have things happen in the background of <BR>
>wherever the players are, to make them suspect that maybe someone *is*<BR>
>out to get them. They take train from point A to point B on planet X;<BR>
>later that day, there's a big train wreck on planet X. The PCs visit a<BR>
>space station; after they leave, the station's reactor core goes critical<BR>
>and blows up, taking half the station with it.... Keep doing this, and<BR>
>it will have an effect on the players...<BR>
><BR>
><BR>
>     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
<BR>
        It'll also have an effect on UWP's...  =)<BR>
<BR>
        --Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 17:55:58 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: Scriptwriting (was: Re: Cultures)<BR>
<BR>
Ach. I left out the footnote:<BR>
<BR>
[1] (in regards to Star Trek: The Motionless Picture / Star Trek: The<BR>
Still): I actually have nothing against the movie, and I think that it was<BR>
an interesting direction for the producers to take. It's not nearly as bad<BR>
as that one where they went off looking for the Wizard of Oz... er... God.<BR>
It would have been a bit better if Spock did a rousing rendition of "If I<BR>
Only Had A Brain".<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 17:01:41 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
Daniel Phelps wrote:<BR>
> <BR>
<<snip>><BR>
> <BR>
> But you might get the inverse, travelling entertainment.  Picture it,<BR>
> "Carnies from the Stars",  "Cosmic Gypsies",  playing backsector mudballs,<BR>
> ...mining worlds and ag planets.  Bringing culture and live entertainment to<BR>
> the great beyond.   A well financed troop with a good ship might do a planet<BR>
> in a month and move on with the shows booked months in advance through<BR>
> booking agents and advance men/space roadies.   They might have a regular<BR>
> circuit hitting the same system every year or so with new acts and<BR>
> entertainments.    Its a great cover for PCs looking to hide out and/or<BR>
> pickup information about a subsector.   While I cannot think of the titles<BR>
> there is at least one series I have seen which uses this plot device.<BR>
> Anyone used this as a hook?  It has the advantage of linearity always a good<BR>
> thing if you are plotting "string of beads" campaign.<BR>
<BR>
This also gives you the opportunity to close out the campaign by<BR>
cribbing Heinlein's "The Man Who Traveled in Elephants."<BR>
<BR>
I won't spoil the plot, but, if you're not at least close to tears by<BR>
the end of the story, then either you haven't been paying attention, or<BR>
you're far more cold-blooded than I.<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 14:57:41<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Anti-violence groups in 3I<BR>
<BR>
At 10:34 PM 11/16/1999 +0000, you wrote:<BR>
>In message <991115.145328.7a9.rnr.w165w@krypton.rain.com>, Leonard<BR>
>Erickson <shadow@krypton.rain.com> writes<BR>
>><BR>
>>Basicly, unless a train is crawling along, if it can *see* the problem,<BR>
>>it's too late to stop. <BR>
><BR>
>It would be nice for forms sake to actually apply the brakes.<BR>
<BR>
At the Concord Naval Weapons Station, they *did*.  I've seen the tape.<BR>
There are sparks flying up from the wheels and the train stopped fairly<BR>
quickly, but you can't stop a few hundred thousand tons of steel on a dime.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 15:01:15<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Arts and Culture in and around 3I<BR>
<BR>
At 11:44 AM 11/16/1999 -0800, you wrote:<BR>
<BR>
>And, in the spirit of this thread, a new Trav filk:<BR>
><BR>
>  STUCK ON QUOPIST AGAIN<BR>
<BR>
Well, time to update the Silly Era...<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 15:05:45<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: off to the Races<BR>
<BR>
At 03:45 PM 11/16/1999 -0700, you wrote:<BR>
<BR>
>Of course, the Darrians would have an unfair advantage. They'll just pull a<BR>
>mini-Maghiz, make the star flare at the right moment and in the right<BR>
time, >and their sailboats get a huge boost! So what if the crew dies of<BR>
radiation<BR>
>poisoning a month later ...<BR>
<BR>
Ah.  The East Germans of solar sail racing.  :)<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry  gridlore@mindspring.com<BR>
Yfirmaur, Konunglegur Gramm Floti<BR>
Srstakur Vitsmunir jnusta<BR>
Sameina Her: Rm, Sver Verld Sambandsmyndun<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 18:40:55 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Scriptwriting (was: Re: Cultures)<BR>
<BR>
>[1] (in regards to Star Trek: The Motionless Picture / Star Trek: The<BR>
>Still): I actually have nothing against the movie, and I think that it was<BR>
>an interesting direction for the producers to take. It's not nearly as bad<BR>
>as that one where they went off looking for the Wizard of Oz... er... God.<BR>
>It would have been a bit better if Spock did a rousing rendition of "If I<BR>
>Only Had A Brain".<BR>
<BR>
Actually, by the time they got to God's planet, I half expected to see a<BR>
clown at the gate telling them, "thank you for coming to Wallyworld, but why<BR>
didn't you just take the bus like everyone else?  eyuck e-yuk e-yukkity<BR>
yuk."  And in fact I was cracking jokes like this towards that part..I was<BR>
so disappointed.  Figures though, when you realize Shatner had anything to<BR>
do with it.<BR>
<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 10:06:15 +1100<BR>
From: "David Healey" <David.Healey@dcb.defence.gov.au><BR>
Subject: SEC : UNCLASSIFIED - Re: States in the Imperium<BR>
<BR>
From: "Alan Bradley" <alanb@elf.brisnet.org.au><BR>
<BR>
From: "David Healey"<BR>
> That explains the 'Don't throw Eggs at the PM Act, 1915' then ......<BR>
> <BR>
> The AFP were formed in 1979.  As a direct result of the Hilton Bombing.<BR>
<BR>
<Alan><BR>
Oops!  I might have been thinking about some intelligence outfit or other,<BR>
or I may have just plain got it wrong.  I vaguely recall some outfit of<BR>
this kind being set up (using British and US models) around about this<BR>
time.  Of course it wasn't just this episode that caused it - the whole<BR>
anti-conscription thing was a threat to law and order, and the British<BR>
Empire, and God and the Protestant Churches too...<BR>
</Alan><BR>
<BR>
Immediately after the incident in question, the PM appointed the first Commisioner of Commonwealth Police.  The agency was subsequently absorbed (along with the Special Investigations Bureau) into the Investigations Branch of AG's in 1922.  IIRC, the Commonwealth Police were reformed as a seperate entity in 1949 or thereabouts.<BR>
<BR>
ObTrav : Ummm ?  What sort of 'federal' police agencies exist in the TU, if any ?  Does the IMoJ fill that role ?  And if they do investigate crimes against the Empire, do they have the powers and resources to track criminals across known space ?  Would they bother ?  What sort of co-operation could they expect from local police agencies ?  Can I possibly ask any more questions in one paragraph ?<BR>
<BR>
Ban Penguin Throwing !  Axlotls make a much more satisfying splat ...<BR>
<BR>
Dave<BR>
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             !<BR>
                                                                                                                                                                                                                                                                                                                                                                                                                                                                   <BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 19:49:56 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
At 11:29 AM 11/16/99 -0500, you wrote:<BR>
>>I always judge that there are many ways to say a single name, due to<BR>
>>dialect differences and such. Also, lots local names for the same system<BR>
>>might be in use, due to different languages, cultural reasons et al.<BR>
><BR>
>One name that illustrates this well is "Ivan".  In its natural russian, is<BR>
>pronounced "EE-vahn".  In the U.S., we say "EYE-van".<BR>
><BR>
>Now I wonder how those pesky Vargr would say it?  Oh and what's Vargr for<BR>
>"milkbone"?  :)<BR>
><BR>
>___________________________________________________________<BR>
> J-Man<BR>
<BR>
        I don't know what is worse, the fact you asked, or the fact I sat<BR>
down with AM:3 and figured out the answer.<BR>
<BR>
        Ivan actually, is two syllables.  Under the word-gen tables on pp14,<BR>
that isn't doable.  The closest Gvegh will let you get is *spelt* "Ivan" but<BR>
pronounced "EYE-veh-An" -- three syllables.<BR>
<BR>
        Now, "milkbone" is probably translated as "human wants a fight", but<BR>
we'll ignore that issue =).  Now, looking at the selected Gvegh words on<BR>
pp22 and pp23 finds nothing "canon" for either "milk" or "bone".  I suppose<BR>
you could presume that it'd be an imported foodstuff and use "zduekhnge<BR>
foeloel koers" (literally "exotic friend foods", presuming that you never<BR>
tell the speaker *what* Milkbone is used for on Terra).  However, you are<BR>
essentially left stuck with the word generation tables.<BR>
        A quick visit to said tables results in the following:<BR>
"Khozul-Uer".  For reasons of perversity and flavour (excuse the pun), I'd<BR>
suggest it to be a non-litteral iterpretation...  "Uer" to mean "bones or of<BR>
skeletal nature" and "Khozul" to mean "litter's milk".<BR>
<BR>
        --Michel<BR>
        (who likes the Vargr as a concept race)<BR>
<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 16:41:04<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: =?iso-8859-1?Q?Re:_That_explains_the_=91Don=92t_throw_Eggs_?=  at =?iso-8859-1?Q?_the_PM_Act,_1915=92_then_......?=<BR>
<BR>
At 04:55 PM 11/16/1999 -0600, you wrote:<BR>
>cjbrain wrote:<BR>
>> <BR>
>> From:   "David Healey"<BR>
>> > That explains the 'Don't throw Eggs at the PM Act, 1915' then ......<BR>
><BR>
>One question:  Are penguin eggs specifically addressed (one way or the<BR>
>other) in the act?<BR>
<BR>
Those aren't eggs.  They're tiny little iMacs the penguins use to further<BR>
their nefarious plots to rule the wor##2  ...error.. **(!<BR>
<BR>
NO CARRIER<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 16:44:21<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
At 07:49 PM 11/16/1999 -0400, you wrote:<BR>
<BR>
>        A quick visit to said tables results in the following:<BR>
>"Khozul-Uer".  For reasons of perversity and flavour (excuse the pun), I'd<BR>
>suggest it to be a non-litteral iterpretation...  "Uer" to mean "bones or of<BR>
>skeletal nature" and "Khozul" to mean "litter's milk".<BR>
<BR>
Khozul could as be an insult, similar to calling someone a "momma's boy".<BR>
The inmplication is that you need parental permission to live or are a wimp.<BR>
<BR>
"Invite Grouzh along?  Nah, he's so khozul he'd be running home in five<BR>
minutes."<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:10:42 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: IRC Traveller Channel<BR>
<BR>
        Is that still active anymore?<BR>
<BR>
        --Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	"Reality Error in Progress....<BR>
			....Do Not Adjust Your Penguin"	<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Into Cyberpunk?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/cp2020"<BR>
	Into Traveller?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/traveller"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 21:20:50 -0400<BR>
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: Traveller pronounciation guide<BR>
<BR>
At 04:44 PM 11/16/99, you wrote:<BR>
>At 07:49 PM 11/16/1999 -0400, you wrote:<BR>
><BR>
>>        A quick visit to said tables results in the following:<BR>
>>"Khozul-Uer".  For reasons of perversity and flavour (excuse the pun), I'd<BR>
>>suggest it to be a non-litteral iterpretation...  "Uer" to mean "bones or of<BR>
>>skeletal nature" and "Khozul" to mean "litter's milk".<BR>
><BR>
>Khozul could as be an insult, similar to calling someone a "momma's boy".<BR>
>The inmplication is that you need parental permission to live or are a wimp.<BR>
><BR>
>"Invite Grouzh along?  Nah, he's so khozul he'd be running home in five<BR>
>minutes."<BR>
><BR>
>Douglas E. Berry       gridlore@mindspring.com<BR>
<BR>
        Hi, Doug!<BR>
        Interesting spin.  From what AM:3 says of Vargr, anything which<BR>
denudes a Vargr's charisma/ boldness is very close to a mortal insult.  I'd<BR>
suggest it wouldn't be the sort of saying used lightly.  Still, as I say, it<BR>
is a neat "slang" concept.<BR>
<BR>
        --Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca<BR>
				ICQ # 31172292<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	    NET-City Communications....<BR>
	         Providing "Solutions for the Common Company"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
	***REMEMBER - Always virus-check your emails ***<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Tue, 16 Nov 1999 19:27:25 -0600<BR>
From: Richard Wilson <rtwilson@rollanet.org><BR>
Subject: Re: Arts and Culture in and around 3I <BR>
<BR>
At 05:45 PM 11/16/99 +1000, you wrote:<BR>
><BR>
><BR>
>A thought. Perhaps it's not so much the destination - but the trip.<BR>
>The sightseeing might not be as important as the experience of getting<BR>
>there. You can't experience jumpspace except in jump. You can't just<BR>
>look up at the stars, you can BE there. That feeling might be what<BR>
>draws people to travel.<BR>
><BR>
>Any more ideas?<BR>
><BR>
>Graeme Batho<BR>
><BR>
<BR>
This gives me an idea. MTV has this thing called the Real World where they<BR>
pick a group of people out and have them live in a house togather. What if<BR>
in Traveller, large numbers of people can't travel offworld, then some<BR>
media corp might pick a small group and send them on a kind of Grand Tour<BR>
along with camera crews. After six months or so, they come back and their<BR>
footage is edited into a series of shows.<BR>
<BR>
Ricahrd Wilson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 00:53:57 +0000<BR>
From: Mark Watson <markw@antares.demon.co.uk><BR>
Subject: Re: Scriptwriting (was: Re: Cultures)<BR>
<BR>
On Tue, 16 Nov 1999, Wayne Ewart wrote:<BR>
>><BR>
>> I've spoken with people involved in the whole ST empire who swear the<BR>
>> ST:TMP was just a quickie job to get the fans to shut up.  Klingons<BR>
>> speaking Klingonese, long, loving pans over the Enterprise, characters<BR>
>> trickling in like some 23rd Century talk show.. (let's have a big hand for<BR>
>> Dr. McCoy, space hippie!)<BR>
>><BR>
>> ST:TWoK was supposed to be the first Trek film, but Ricardo Montalban<BR>
>(sp?)<BR>
>> wasn't avalible until 1981.<BR>
>> --<BR>
>><BR>
>I beleave that ST:TMP was to be the new ST tv show. Thats why you have all<BR>
>of the long shots and character walk-ins. But well in pre-poduction Star<BR>
>Wars came out, made a ton of money (much more than a tv show could ever<BR>
>make). Paramount saw what SW was doing, and knowing with all the trekkies<BR>
>out there, it had a hit movie know matter how bad it was. So the pilot<BR>
>(ST:TMP) was turned into a movie and scripting for the next movie (ST: TWoK)<BR>
>begain.<BR>
><BR>
<BR>
According to Shatner's book (Movie Memories):<BR>
<BR>
Paramount was planning a ST tv show (ST Phase II) as the flagship show for the<BR>
launch of a Paramount TV network (which is what they eventually did with<BR>
Voyager). They pulled from the idea of the TV show and (according to rumour,<BR>
when Eisner saw how close encounters was doing) converted to the idea of the<BR>
movie. But the script for the TV pilot served as the first draft of the movie<BR>
script, and is much the same, apart from the different ending.<BR>
<BR>
The story about WoK is unlikely, since a) the first film had a considerably<BR>
higher budget than the second, and b) in Shatner's book he has verbatim<BR>
interviews with the scriptwriters, the director, Nimoy, Kelley and Montalban<BR>
and it's pretty clear from all of them that the idea for a Space Seed sequel<BR>
came after ST:TMP.<BR>
<BR>
And by the way, I like TMP the best out of all of them, barring First Contact.<BR>
<BR>
 -- <BR>
Mark Watson, markw@antares.demon.co.uk<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 12:51:29 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: That vessel on the SMC cover<BR>
<BR>
Dear Folks -<BR>
<BR>
GypsyComet said:<BR>
>The paragraph mentions a batron, but that the investigation of the wreck<BR>
>takes place from a gunboat. I can live with a 400-ton displacement on the<BR>
>pictured vessel...<BR>
>What iteration of Traveller do y'all want this thing in?<BR>
<BR>
Wow! MT with deckplans, please! (although I'm sure many will want a T4 version)<BR>
<BR>
Of course, you'll have to the get the TML to decide exaclt how big the thing<BR>
really is. Current votes are:<BR>
     400t<BR>
     1500t<BR>
     20000t<BR>
<BR>
Any more bids? Please include an explanation why, in less than 100 words... ;-)<BR>
(I've *seen* the Millenium Falcon deckplan site, all 20+ pages worth...!)<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 17 Nov 1999 12:51:39 +1000<BR>
From: david.d.jaques-watson@centrelink.gov.au<BR>
Subject: Re: Tourism in the Marches<BR>
<BR>
Dear Folks -<BR>
<BR>
Leonard said:<BR>
>BTW, it occurs to me that writing up a few "survival race" courses from<BR>
>the 3I might make a good "non-combat" scenario to get players used to<BR>
>working as a team. There are some interesting possibilities if you pick<BR>
>the right sort of planet.<BR>
<BR>
You may be interested to know that I ran the survival race from "Lee's Guide To<BR>
Interstellar Adventure" on Tavonni, when Caradoc was first scouting out the<BR>
planet.<BR>
<BR>
I wrote up about 20 NPC's, including Baroness Heidi's younger brother and even<BR>
an undercover Zho. An obscure mob called "Unifoods" (they may actually have been<BR>
in the original adventure?) ran the thing, with the Caradoc PC's becoming<BR>
entangled halfway through.<BR>
<BR>
Turned out that the Zho was using the event as part of his cover, while<BR>
performing a deep recon prior to the 5FW. He initially escaped the characters in<BR>
a Zho Leader Scout ship that had been hidden on the surface, only to have them<BR>
pursue and board it in orbit. He threw out some lifepods and went EVA, attached<BR>
himself to the PC's ship and deployed one of those foam drop capsules. When the<BR>
PC's shot up and/or captured the rest of the crew, they thought they had<BR>
finished. They re-entered Tavonni's atmosphere, at which point the Zho abandoned<BR>
(their) ship and re-entered independantly.<BR>
<BR>
He survived to become a Zho squadron commander in the 5FV.<BR>
<BR>
(Don't you just love playing NPC's that are as pesky as the players themselves?<BR>
;-)<BR>
- ------------------------------------------------------------------------<BR>
David "Hyphen" Jaques-Watson        Beowulf Down (Tavonni/Vilis/SM 1520)<BR>
http://www.tip.net.au/~davidjw                       davidjw@pcug.org.au<BR>
"I file things in historical order, with a hashing algorithm of gravity"<BR>
- ------------------------------------------------------------------------<BR>
REQ'D DISCLAIMER - material & opinions contained within are solely those<BR>
of the author and do not necessarily represent, in whole or in part, the<BR>
position of Centrelink or any other Commonwealth Government agency.<BR>
- ------------------------------------------------------------------------<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1354<BR>
***********************************<BR>
<BR>
To unsubscribe to Traveller-Digest, send the command:<BR>
<BR>
unsubscribe traveller-digest<BR>
<BR>
in the body of a message to "traveller-request@lists.imagiconline.com".<BR>
If you want to subscribe something other than the account the mail is<BR>
coming from, such as a local redistribution list, then append that<BR>
address to the "subscribe" command; for example, to subscribe<BR>
"local-traveller":<BR>
<BR>
subscribe traveller-digest local-traveller@your.domain.net<BR>
<BR>
A non-digest (direct mail) version of this list is also available; to<BR>
subscribe to that instead, replace all instances of "traveller-digest"<BR>
in the commands above with "traveller".<BR>
<BR>
Multi-Player Games Network http://www.mpgn.com<BR>
</XMP></FONT><FONT  COLOR="#0f0f0f" BACK="#fffffe" SIZE=3 PTSIZE=10><BR>
<BR>
----------------------- Headers --------------------------------<BR>
Return-Path: <owner-traveller@lists.imagiconline.com><BR>
Received: from  rly-za01.mx.aol.com (rly-za01.mail.aol.com [172.31.36.97]) by air-za04.mail.aol.com (v65.3) with ESMTP; Tue, 16 Nov 1999 20:56:51 -0500<BR>
Received: from  lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by rly-za01.mx.aol.com (v63.6) with ESMTP; Tue, 16 Nov 1999 20:56:19 -0500<BR>
Received: from localhost (daemon@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id UAA61968;<BR>
	Tue, 16 Nov 1999 20:55:29 -0500 (EST)<BR>
	(envelope-from owner-traveller@lists.imagiconline.com)<BR>
Received: by lists.imagiconline.com (bulk_mailer v1.12); Tue, 16 Nov 1999 20:52:31 -0500<BR>
Received: (from majordom@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) id UAA61840<BR>
	for traveller-digest-outgoing; Tue, 16 Nov 1999 20:52:31 -0500 (EST)<BR>
	(envelope-from owner-traveller-digest@lists.imagiconline.com)<BR>
Date: Tue, 16 Nov 1999 20:52:31 -0500 (EST)<BR>
Message-Id: <199911170152.UAA61840@lists.imagiconline.com><BR>
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
To: traveller-digest@lists.imagiconline.com<BR>
Subject: Traveller-digest V1999 #1354<BR>
Reply-To: traveller@lists.imagiconline.com<BR>
Sender: owner-traveller-digest@lists.imagiconline.com<BR>
<BR>
</HTML>
